Category Archives: Audio Engineering

Digital Audio Primer

For all of the students at UWS – I highly recommend this link. It’s things that we cover in class, but also covers a few things we don’t. Digital audio is an aspect of audio engineering in the 21st century that is misunderstood and misrepresented by many. It’s your time to learn.

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AES Students: Up Your Output!

Specifically designed for student members of the AES, “Up” is the first conference to aid students in the field of audio. Held at the SAE Institute, London, on the 9th of March – tickets are free but places are limited.   Link with all the usual information is here.

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Audio Standards Working Group: Sony Products

From one of the many game audio sources on my twitter feed – I’ve saved this link, and forgotten to share it. The Audio Standards Working Group (ASWG) has compiled a document examining Sony Entertainment’s platforms for their average sound level. It’s quite the read! Check it out here!

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How Loud is Wales?

Apparently, not very. But we know this now from the extensive research that has been conducted by the Welsh Government. The interactive map features average levels over the country during day light or night time hours which is very cool. As expected near roads the SPLs increase sharply – but there are surprises! Check it […]

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AES Scotland: Chuck Knowledge

I’ve invited a friend over to talk to the AES Scotland on Friday 15th of Feb. He’s called Chuck, and here’s the blurb: Lecture by Chuck Knowledge, Front of House engineer for Nero / Dizzee Rascal, Chris McCarron (Pigeon Detectives, Maximo Park, The View) In this presentation we examine the different disciplines required for modern […]

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WWise: Loudness Metering

One of the most feature packed game audio engines has now got a little more controlled, as featured on Game Audio WWise has introduced both EBU and ITU loudness metering as a standard following the recent Nuendo / Cubase integration. This is great news for games developers and those combating hyper-compression in the media.   Quote […]

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Dolby Lake Processing: Olympics

A great new video featuring an explanation of how a large scale sound system uses lake processors for redundancy and system management. lake processing for olympics 2012 Watch it! 🙂

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Free Plug-ins: Today Only!

Metric Halo Thump: (AAX) Softube Saturation:  (AAX) Waves OneKnob: Loudness (All?)   I’m updating this page to include the Waves sale link, as there are some pretty good deals happening! : 

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Quality Sound: IPS vs BBC

A friend of mine just e-mailed me this fascinating look into the world of professional bodies and broadcasters over quality. Check it out here!

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Audio Engineering Society’s 133rd Convention

Part of the reason that I’ve been slow in uploading, and scheduling, links of interest has been my preparation for the new teaching semesters at UWS – but also for the AES133rd in San Fransisco. I’m doing a paper (details here) on “Subjective Assessments of Higher Order Ambisonic Sound Systems in Varying Acoustical Conditions”. The paper will […]

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