David Bowie’s exhibition at the V&A museum relied on Sennheiser’s partnership to create a surround sound experience previously unheard. Now they’ve deployed a 14.1 system and a large scale projection map to take things to the new level. The article and full tech information can be found here.
Category Archives: Ambisonics and Surround
TSL have joined up with French company Cinela to create a slotted windshield for the SoundField microphone. Useful for any sound designers and audio engineers recording outside, inside, or anywhere! A link here.
Rocksteady Ltd used the skills of audio designer Andy Riley to help move Batman into the world of VR. A full article and interview on the process is available here.
Derby University submitted as part of their REF for 2014 a useful document on where Bruce Wiggins is going with his ambisonic research. Very handy to have!
It’s been a long time since I last posted on this website. My fault. Sorry. But I’m relatively back, and I’ve got a few things that I want to share with you guys. So, like the terminator – both I and ambisonics are back. The first is that Scott Dorsey gave me some page space […]
The BBC have released their latest development with HTML5 – and re-released their 2003 production of Milkwood online. A few years ago I released some streaming files that contained 8-channels. I found that there weren’t many users who had a surround system attached to their PC – but hopefully the BBC find there’s a larger […]
A quick update on the latest developments in Object-based audio coming from the BBC R&D team. For anyone that made it to IBC you may have seen their exhibition – and for those who didn’t make it to Amsterdam… here’s an overview of what was on show!
As is fast becoming the norm, the BBC are trialling a whole range of advanced methods of content delivery at this year’s commonwealth. In conjunction with their ultra-HD streams, they have an occulus enabled experience, and interactive services. For all the information and links; go here!
It’s amazing how many people are thinking the same thing: Oculus + spatial audio = much fun. In our lab we’ve not quite got around to actually making a demo happen, so it’s awesome to see the possibilities being tried out by the guys at Microsoft.
With human hearing – we can hear in 3D. Most media however, isn’t in 3D when it comes to sound. However, a neat article on how the use of spatialised sound separation can help the world of teleconferencing has been put up here. I’ve often seen conference presentations state that the world of ambisonics and […]